AUTOCRATIK's #RPGaDAY
August 2nd 2014 - First RPG Game-mastered
We were well into our Seattle based Vampire: The Masquerade chronicle when our storyteller, Tim, needed a break. He had been Game-mastering for the group, his group, for years before I had joined. Not once had anyone volunteered to run a game, one shot or otherwise, so that he could have a chance to play.
After talking it over with him, I decided to give running the newest White-Wolf game, Wraith: The Oblivion, a shot. We were young and inexperienced gamers, and lacked the maturity necessary to grasp all but the most basic aspects of the game. We had dabbled with Werewolf, and Mage, but mainly focused on Vampire, and it's city-centric viewpoint, that would eventually prove my Wraith story's undoing.
Not realizing the nuances between The Tempest and The Shadowlands, I painstakingly created a Wraith 'bar'. Not a haunted, Pathos infused location for the players to gather and harass the occasional mortal, but a full on, middle of The Tempest, place for Wraiths to gather, and politic.
Needless to say, it didn't go on for long, and although I was never able to run, or play, a Wraith game that I felt did the setting justice, I was able to pick up some valuable experience that eventually led to a wildly successful chronicle of Werewolf: The Apocalypse, that helped shape the standard to which I hold my games today.



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