Autocratik's
#RPGaDAY
August 8th
– Favourite [Favorite] Character
For me, this is a
particularly tough question to answer. I usually fall into the role
of GM, so initially I thought I'd talk about some other people's
interesting characters, from some of my games.
(Shoutout
for Oswald Batemen and Kimmo Vera, two of the most interesting
vampires ever to masquerade.)
Fortunately,
in the recent weeks, I've had a chance to play in a game of Numenera,
which is still ongoing, and the development of my character Tomas has
proven quite interesting.
Numenera
is an interesting setting, in the fact that almost anything you
imagine can come from one of the previous ages. This opens up so many
possibilities, at first I had trouble wrapping my head around the
freedom.
I don't
yet own the rulebook, and for me, that's a huge advantage. It's not
that I don't want the book, it's more of a budget issue, but it's
high on my wish list. This gives me the freedom to explore the ninth
world in character, with the only disadvantage being that I'm not
familiar with any published regions or nomenclature.
Tomas
was a quick concept character. Exploration seemed to be key in
Numenera's game-play, so the first idea that popped into my head was
Indiana Jones, of course I wanted to put my own twist into the
character, as to not play Temple of Doom. So I went with a Jack, a
leather jacket wearing, middle finger to the Aeon Priest throwing,
cypher stealing, coward.
I tend
to favor interesting over direct, martial combat. Maybe it's a
reaction to years of murderhoboing, maybe now, I've just seen to much
real world violence, to make pretend violence interesting. I don't
know, I'm certainly no psychologist, much less so then the well worn
grooves in my armchair might suggest. I was with this thought in mind
that I chose Tomas' weapons, a small folding knife, not once used in
combat, and a pouch of small stones, ever being replenished.
It's a
fine line, playing a character who's a coward. On one side you want
to stay true to the role, and run away, all of the time. On the other
side of this razor thin line is the fun of the whole group.
Obviously, if Tomas ran from everything, there would be no point in
playing, he'd live a boring and unproductive life. It would also
derail, if not completely negate, the GM's plot, linear or not, if
Tomas turned tail at the sight of every inter dimensional beast.
The joy
for me, comes in Tomas' growth. Those moments when he has to throw
out his doubts, fears, and misgivings, drop the Might pool to 1, and
charge into battle to save his friends.
Also,
Hedge Magic is a fun replacement for 'Force Grab', to draw other
people's weapons out of their sheaths and into your hand. It never
fails to surprise.
August
9th – Favourite [Favorite] Die / Dice Set
This is
another tough one for me, as statistically every die rolls the same
(Yeah, yeah, yeah Game Science, balanced dice and all of that. If I'm
not in a casino gambling my hard earned money away, I just can't be
bothered.).
I've
seen pictures and videos today of lucky dice, old dice, original D&D
dice, people's first dice sets, and so on. What I haven't seen is too
many unique dice, aside from neat looking Fudge / Fate Dice sets.
So it
is with great honor, and immense pride, I present to you, the
Werewolf: The Apocalypse Auspice / Moon Phase Die. One of the most
unique and specialized dice that I've had the pleasure of using. I
wish I had saved the whole set. There was a time when I had the
Werewolf Dice and the Vampire dice, it was a good time, a fun time,
but it was a long time ago, and only this lonely Auspice die remains.
Good
Gaming!

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